![]() We’ve tried to get a lot of our tech folks chiming ![]() Mike Fitzgerald: It’s been a great collaboration from my point of view. Q: What’s the collaboration between Insomniac and Nixxes been like, especially considering one team is in the U.S. And everybody was really, really excited to join PlayStation Studios, and especially the partnership with Insomniac has been a really, really big part of that. So that was it was good news for the team. Everybody’s going crazy, and it was interesting sometime after that to start working on some of those, including Spider-Man. And it was interesting how many Sony projects came up in the people’s wish list. One thing I actually was doing a little while before, as we were wrapping some of the projects, I had some discussions with the team about, ‘hey, whatever projects would you guys be excited to work on in the future?’ And it could be a dozen publishers. So in many ways, it was a sort of break away from the previous home, but certainly also felt like coming home to a new home - a great home. And we knew various people before who worked at PlayStation studios, especially some local ones. In the past, we’ve got a bunch of PS5, then some other PS5 games, even, in addition to all those PC work. ![]() And then, in general, we’ve just had a connection with PlayStation for many, many games. But yeah, certainly worked on that originally as we were putting out on PlayStation back then. It’s interesting how you sort of took it all the way back to Soul Reaver - I hadn’t made that link yet. Jurjen Katsman: That’s certainly been really exciting. Jurjen Katsman, Nixxes founder and senior director of development. ![]()
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